Snay Strike heroes: roles and abilities

The five Snay Strike heroes — Teleporter, Tank, Medic, Scout and Rocket: each one’s role, their ability and how it helps the team in a fight.

The five Snay Strike heroes in the arena

Snay Strike has five heroes. Your hero sets your role in the team and the ability you use in a fight. Here is who is who and how each hero’s ability helps the team; each hero’s card opens a full guide.

Roles and abilities

  • The role tells you what the hero brings to the team: assault, defender, support, recon, demolisher.
  • Every hero has one active ability. It recharges after each use, so picking the right moment for it matters.

Teleporter — Assault

A mobile fighter built for sudden entries, flanks and quick changes of position.

Ability: Dash. Instantly moves a short distance: burst into a fight, get out of the line of fire or get around an enemy.

Dash works just as well for getting into a fight as for getting out of one, but it needs time to recharge after each use. Decide in advance what you will spend it on: a sudden flank or an escape from the line of fire.

Tank — Defender

A frontline defender made to go in first, hold corners and cover the team.

Ability: Barrier. Raises an energy shield in front that blocks incoming frontal damage and helps teammates take a point safely.

Barrier only protects from the front, so face it towards the enemy and go in first: your teammates can advance behind it. Watch your flanks — the barrier gives no cover from the sides or behind.

Medic — Support

A team support specialist who keeps the squad alive longer, holding positions and getting back into the fight.

Ability: Healing Zone. Creates a healing area around the Medic. Restores health to the Medic and nearby teammates, never to enemies.

Healing Zone works around the Medic, so stay close to your teammates — especially after a firefight or while the team holds a position. Before you use it, make sure wounded teammates are close: only those inside the zone are healed.

Scout — Recon

An intel fighter who exposes enemy positions and breaks hidden ambushes.

Ability: Scan. Sends out a recon pulse that reveals the nearest enemies' positions to the team.

Use Scan before moving into a new position or when you suspect an ambush, so the team sees where the enemy is.

Rocket — Demolisher

An explosive fighter who drives enemies out of cover, pressures areas and breaks defenses.

Ability: RPG. Takes out an RPG and fires a rocket. The blast deals area damage and forces enemies off their position.

The rocket’s blast deals area damage, so aim at cover and at groups of enemies. This helps drive an enemy out of a position that is hard to take in a gunfight.

How the heroes work together

Heroes are strongest together: the Scout finds the enemy, the Tank covers the push into a position, the Rocket drives enemies out of cover, the Teleporter flanks, and the Medic keeps the team in the fight for longer.

The heroes on the home page — hero cards with attack, defense, support and difficulty ratings.

Snay Strike is in development, so the heroes and their abilities may still change. This guide reflects the game's current state.

What is Snay Strike — the modes and the development status.

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